Kimi K2.7 Code
MoonshotJune 2026
What it wrote
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Stardust Collector</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
:root {
--bg-dark: #0a0a12;
--bg-panel: rgba(20, 20, 35, 0.85);
--accent: #00d4ff;
--accent-glow: rgba(0, 212, 255, 0.4);
--gold: #ffd700;
--gold-glow: rgba(255, 215, 0, 0.4);
--purple: #b347ff;
--purple-glow: rgba(179, 71, 255, 0.4);
--green: #00ff88;
--red: #ff4757;
--text: #e6e6ff;
--text-dim: #8888aa;
}
body {
font-family: 'Segoe UI', system-ui, sans-serif;
background: radial-gradient(ellipse at bottom, #1b1b3a 0%, #090913 100%);
color: var(--text);
min-height: 100vh;
overflow-x: hidden;
user-select: none;
}
#stars {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 0;
}
.star {
position: absolute;
background: white;
border-radius: 50%;
animation: twinkle 3s infinite ease-in-out;
}
@keyframes twinkle {
0%, 100% { opacity: 0.2; }
50% { opacity: 1; }
}
#container {
position: relative;
z-index: 1;
max-width: 1400px;
margin: 0 auto;
padding: 20px;
display: grid;
grid-template-columns: 1fr 400px;
gap: 20px;
}
@media (max-width: 900px) {
#container {
grid-template-columns: 1fr;
}
}
.panel {
background: var(--bg-panel);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 20px;
padding: 24px;
backdrop-filter: blur(12px);
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
}
h1 {
font-size: 2.2rem;
background: linear-gradient(135deg, var(--accent), var(--purple));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
margin-bottom: 6px;
letter-spacing: -0.5px;
}
.tagline {
color: var(--text-dim);
font-size: 0.95rem;
margin-bottom: 20px;
}
.stat-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
gap: 12px;
margin-bottom: 24px;
}
.stat-box {
background: rgba(255, 255, 255, 0.03);
border-radius: 12px;
padding: 14px;
border: 1px solid rgba(255, 255, 255, 0.05);
}
.stat-label {
font-size: 0.75rem;
color: var(--text-dim);
text-transform: uppercase;
letter-spacing: 1px;
margin-bottom: 6px;
}
.stat-value {
font-size: 1.4rem;
font-weight: 700;
color: var(--accent);
text-shadow: 0 0 12px var(--accent-glow);
}
.stat-value.gold {
color: var(--gold);
text-shadow: 0 0 12px var(--gold-glow);
}
.stat-value.purple {
color: var(--purple);
text-shadow: 0 0 12px var(--purple-glow);
}
#click-zone {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 320px;
position: relative;
}
#core {
width: 180px;
height: 180px;
border-radius: 50%;
background: radial-gradient(circle at 30% 30%, #4de8ff, #0099cc 40%, #003d52 100%);
box-shadow:
0 0 60px var(--accent-glow),
inset 0 0 40px rgba(255, 255, 255, 0.15);
cursor: pointer;
position: relative;
transition: transform 0.08s ease-out, box-shadow 0.2s;
display: flex;
align-items: center;
justify-content: center;
font-size: 3rem;
}
#core:hover {
transform: scale(1.05);
box-shadow:
0 0 80px var(--accent-glow),
inset 0 0 40px rgba(255, 255, 255, 0.2);
}
#core:active {
transform: scale(0.92);
}
#core.pulse {
animation: corePulse 0.4s ease-out;
}
@keyframes corePulse {
0% { transform: scale(0.92); box-shadow: 0 0 100px var(--accent-glow); }
50% { transform: scale(1.12); box-shadow: 0 0 140px var(--accent-glow); }
100% { transform: scale(1); }
}
.click-hint {
margin-top: 18px;
color: var(--text-dim);
font-size: 0.9rem;
}
.upgrade-section {
margin-bottom: 22px;
}
.section-title {
font-size: 1.1rem;
color: var(--gold);
margin-bottom: 12px;
display: flex;
align-items: center;
gap: 8px;
}
.upgrade-list {
display: flex;
flex-direction: column;
gap: 10px;
}
.upgrade {
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 14px;
padding: 14px;
display: grid;
grid-template-columns: 48px 1fr auto;
gap: 14px;
align-items: center;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, transform 0.1s;
position: relative;
overflow: hidden;
}
.upgrade:hover:not(.locked) {
background: rgba(255, 255, 255, 0.07);
border-color: rgba(255, 255, 255, 0.15);
}
.upgrade:active:not(.locked) {
transform: scale(0.98);
}
.upgrade.locked {
opacity: 0.5;
cursor: not-allowed;
}
.upgrade.affordable:not(.locked) {
border-color: rgba(0, 255, 136, 0.3);
box-shadow: 0 0 20px rgba(0, 255, 136, 0.08);
}
.upgrade-icon {
width: 48px;
height: 48px;
border-radius: 12px;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.5rem;
background: rgba(0, 212, 255, 0.1);
}
.upgrade-info h3 {
font-size: 0.95rem;
margin-bottom: 3px;
}
.upgrade-info p {
font-size: 0.8rem;
color: var(--text-dim);
line-height: 1.3;
}
.upgrade-cost {
text-align: right;
min-width: 80px;
}
.cost-value {
font-weight: 700;
color: var(--red);
font-size: 0.95rem;
}
.upgrade.affordable .cost-value {
color: var(--green);
}
.level-count {
font-size: 0.75rem;
color: var(--text-dim);
margin-top: 2px;
}
.progress-bar {
height: 6px;
background: rgba(255, 255, 255, 0.05);
border-radius: 3px;
overflow: hidden;
margin-top: 6px;
}
.progress-fill {
height: 100%;
background: linear-gradient(90deg, var(--accent), var(--purple));
transition: width 0.4s ease-out;
box-shadow: 0 0 10px var(--accent-glow);
}
#prestige-bar {
background: rgba(255, 215, 0, 0.08);
border: 1px solid rgba(255, 215, 0, 0.2);
}
#prestige-btn {
width: 100%;
padding: 14px;
border: none;
border-radius: 14px;
background: linear-gradient(135deg, #ffaa00, #ff6b35);
color: #1a0f00;
font-weight: 800;
font-size: 1rem;
cursor: pointer;
transition: transform 0.1s, box-shadow 0.2s;
margin-top: 10px;
}
#prestige-btn:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 8px 24px var(--gold-glow);
}
#prestige-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.achievements {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.achievement {
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 10px;
padding: 8px 12px;
font-size: 0.8rem;
color: var(--text-dim);
transition: all 0.3s;
}
.achievement.unlocked {
color: var(--gold);
border-color: rgba(255, 215, 0, 0.3);
box-shadow: 0 0 12px var(--gold-glow);
background: rgba(255, 215, 0, 0.08);
}
.floating {
position: fixed;
pointer-events: none;
font-weight: 800;
font-size: 1.2rem;
color: var(--accent);
text-shadow: 0 0 10px var(--accent-glow);
animation: floatUp 1s ease-out forwards;
z-index: 100;
}
.floating.gold {
color: var(--gold);
text-shadow: 0 0 10px var(--gold-glow);
}
@keyframes floatUp {
0% {
opacity: 1;
transform: translateY(0) scale(1);
}
100% {
opacity: 0;
transform: translateY(-90px) scale(1.3);
}
}
.particle {
position: fixed;
pointer-events: none;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 8px var(--accent-glow);
animation: particleFly 0.8s ease-out forwards;
z-index: 99;
}
@keyframes particleFly {
0% {
opacity: 1;
transform: translate(0, 0) scale(1);
}
100% {
opacity: 0;
transform: translate(var(--tx), var(--ty)) scale(0.2);
}
}
#toast-area {
position: fixed;
bottom: 24px;
right: 24px;
display: flex;
flex-direction: column;
gap: 10px;
z-index: 101;
}
.toast {
background: rgba(20, 20, 35, 0.95);
border: 1px solid rgba(0, 212, 255, 0.3);
border-radius: 12px;
padding: 14px 18px;
color: var(--text);
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.4);
animation: toastIn 0.4s ease-out, toastOut 0.4s ease-in 2.6s forwards;
min-width: 240px;
}
.toast strong {
color: var(--gold);
display: block;
margin-bottom: 3px;
}
@keyframes toastIn {
from { opacity: 0; transform: translateX(40px); }
to { opacity: 1; transform: translateX(0); }
}
@keyframes toastOut {
to { opacity: 0; transform: translateX(40px); }
}
#save-controls {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
#save-controls button {
padding: 10px 16px;
background: rgba(255, 255, 255, 0.06);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 10px;
color: var(--text);
cursor: pointer;
transition: background 0.15s;
font-size: 0.85rem;
}
#save-controls button:hover {
background: rgba(255, 255, 255, 0.12);
}
.compact-stats {
display: flex;
gap: 12px;
flex-wrap: wrap;
font-size: 0.8rem;
color: var(--text-dim);
margin-top: 10px;
}
.news-ticker {
background: rgba(0, 0, 0, 0.25);
border-radius: 10px;
padding: 10px 14px;
margin-top: 16px;
font-size: 0.85rem;
color: var(--text-dim);
min-height: 40px;
}
.news-ticker span {
color: var(--accent);
}
</style>
</head>
<body>
<div id="stars"></div>
<div id="toast-area"></div>
<div id="container">
<div class="main-column">
<div class="panel">
<h1>Stardust Collector</h1>
<p class="tagline">Tap the cosmic core. Expand across the galaxy.</p>
<div class="stat-grid">
<div class="stat-box">
<div class="stat-label">Stardust</div>
<div class="stat-value" id="dust-display">0</div>
</div>
<div class="stat-box">
<div class="stat-label">Per Click</div>
<div class="stat-value" id="click-display">1</div>
</div>
<div class="stat-box">
<div class="stat-label">Per Second</div>
<div class="stat-value" id="auto-display">0</div>
</div>
<div class="stat-box">
<div class="stat-label">Multiplier</div>
<div class="stat-value purple" id="multiplier-display">x1</div>
</div>
<div class="stat-box">
<div class="stat-label">Supernovas</div>
<div class="stat-value gold" id="prestige-display">0</div>
</div>
<div class="stat-box">
<div class="stat-label">Total Dust</div>
<div class="stat-value" id="total-display">0</div>
</div>
</div>
<div id="click-zone">
<div id="core">✦</div>
<p class="click-hint">Click the core to harvest stardust</p>
</div>
<div class="news-ticker" id="news">Welcome to the cosmos, traveler.</div>
<div style="margin-top:20px">
<div class="section-title">⚙ Controls</div>
<div id="save-controls">
<button onclick="saveGame()">Save</button>
<button onclick="loadGame()">Load</button>
<button onclick="exportSave()">Export</button>
<button onclick="importSave()">Import</button>
<button onclick="resetGame()" style="color:var(--red)">Reset</button>
</div>
</div>
</div>
</div>
<div class="side-column">
<div class="panel">
<div class="section-title">⬆ Upgrades</div>
<div class="upgrade-list" id="upgrades"></div>
</div>
<div class="panel" id="prestige-panel" style="margin-top:20px">
<div class="section-title">☀ Prestige</div>
<p style="font-size:0.85rem;color:var(--text-dim);margin-bottom:10px">
Collapse your universe into a Supernova at <span id="prestige-threshold">1M</span> stardust. Each Supernova grants a permanent ×2 production multiplier.
</p>
<div class="stat-box" style="margin-bottom:10px">
<div class="stat-label">Progress to next Supernova</div>
<div class="stat-value" id="prestige-progress">0 / 1M</div>
<div class="progress-bar">
<div class="progress-fill" id="prestige-fill" style="width:0%"></div>
</div>
</div>
<button id="prestige-btn" onclick="prestige()" disabled>Collapse Universe</button>
</div>
<div class="panel" style="margin-top:20px">
<div class="section-title">🏆 Achievements</div>
<div class="achievements" id="achievements"></div>
</div>
</div>
</div>
<script>
const GAME = {
dust: 0,
totalDust: 0,
clickPower: 1,
autoDust: 0,
prestige: 0,
multiplier: 1,
startTime: Date.now(),
achievements: new Set(),
upgrades: {
cursor: { name: "Stellar Cursor", icon: "👆", desc: "+1 stardust per click", base: 10, level: 0, type: "click" },
collector: { name: "Dust Collector", icon: "🤖", desc: "+1 stardust per second", base: 50, level: 0, type: "auto" },
beacon: { name: "Star Beacon", icon: "🗼", desc: "+5 stardust per second", base: 250, level: 0, type: "auto5" },
shrine: { name: "Moon Shrine", icon: "🌙", desc: "+15 stardust per second", base: 1200, level: 0, type: "auto15" },
galaxy: { name: "Mini Galaxy", icon: "🌌", desc: "+50 stardust per second", base: 6000, level: 0, type: "auto50" },
singularity: { name: "Singularity", icon: "⚫", desc: "×1.5 click power", base: 10000, level: 0, type: "clickMult" },
nova: { name: "Nova Engine", icon: "💥", desc: "×1.5 stardust per second", base: 25000, level: 0, type: "autoMult" }
}
};
const ACHIEVEMENTS = [
{ id: "first_click", name: "First Spark", desc: "Click once", check: () => GAME.totalDust >= 1 },
{ id: "hundred", name: "Centurion", desc: "Earn 100 stardust", check: () => GAME.totalDust >= 100 },
{ id: "thousand", name: "Starlord", desc: "Earn 1,000 stardust", check: () => GAME.totalDust >= 1000 },
{ id: "million", name: "Galactic", desc: "Earn 1,000,000 stardust", check: () => GAME.totalDust >= 1000000 },
{ id: "billion", name: "Universal", desc: "Earn 1,000,000,000 stardust", check: () => GAME.totalDust >= 1000000000 },
{ id: "collector", name: "Automation", desc: "Buy a Dust Collector", check: () => GAME.upgrades.collector.level >= 1 },
{ id: "hoarder", name: "Hoarder", desc: "Own 10 upgrades", check: () => totalUpgradeLevels() >= 10 },
{ id: "prestige1", name: "Rebirth", desc: "Trigger a Supernova", check: () => GAME.prestige >= 1 },
{ id: "clicker", name: "Rapid Fire", desc: "Click 100 times", check: () => clicks >= 100 }
];
let clicks = 0;
const PRESTIGE_BASE_TARGET = 1000000;
let lastTick = Date.now();
function totalUpgradeLevels() {
return Object.values(GAME.upgrades).reduce((a, u) => a + u.level, 0);
}
function format(n) {
if (n < 1000) return Math.floor(n).toString();
const suffixes = ["", "K", "M", "B", "T", "Qa", "Qi", "Sx", "Sp", "Oc", "No", "Dc"];
const tier = Math.floor(Math.log10(n) / 3);
const scaled = n / Math.pow(10, tier * 3);
return scaled.toFixed(2) + suffixes[Math.min(tier, suffixes.length - 1)];
}
function costOf(type) {
const u = GAME.upgrades[type];
return Math.floor(u.base * Math.pow(1.18, u.level));
}
function prestigeTarget() {
return PRESTIGE_BASE_TARGET * Math.pow(10, GAME.prestige);
}
function recalcStats() {
let click = 1 + GAME.upgrades.cursor.level;
let auto =
GAME.upgrades.collector.level * 1 +
GAME.upgrades.beacon.level * 5 +
GAME.upgrades.shrine.level * 15 +
GAME.upgrades.galaxy.level * 50;
click *= Math.pow(1.5, GAME.upgrades.singularity.level);
auto *= Math.pow(1.5, GAME.upgrades.nova.level);
GAME.multiplier = Math.pow(2, GAME.prestige);
GAME.clickPower = click * GAME.multiplier;
GAME.autoDust = auto * GAME.multiplier;
}
function updateUI() {
document.getElementById("dust-display").textContent = format(GAME.dust);
document.getElementById("click-display").textContent = format(GAME.clickPower);
document.getElementById("auto-display").textContent = format(GAME.autoDust);
document.getElementById("multiplier-display").textContent = "x" + format(GAME.multiplier);
document.getElementById("prestige-display").textContent = GAME.prestige;
document.getElementById("total-display").textContent = format(GAME.totalDust);
const target = prestigeTarget();
document.getElementById("prestige-threshold").textContent = format(target);
document.getElementById("prestige-progress").textContent = format(Math.min(GAME.dust, target)) + " / " + format(target);
document.getElementById("prestige-fill").style.width = Math.min(100, (GAME.dust / target) * 100) + "%";
const btn = document.getElementById("prestige-btn");
if (GAME.dust >= target) {
btn.disabled = false;
btn.textContent = "Collapse for " + format(Math.floor(Math.log2(GAME.dust / PRESTIGE_BASE_TARGET) + 1 - GAME.prestige)) + " Supernovas";
} else {
btn.disabled = true;
btn.textContent = "Collapse Universe";
}
renderUpgrades();
renderAchievements();
}
function renderUpgrades() {
const list = document.getElementById("upgrades");
list.innerHTML = "";
for (const [key, u] of Object.entries(GAME.upgrades)) {
const cost = costOf(key);
const affordable = GAME.dust >= cost;
const div = document.createElement("div");
div.className = "upgrade " + (affordable ? "affordable" : "") + (u.level === 0 && !affordable ? "" : "");
div.onclick = () => buyUpgrade(key);
div.innerHTML = `
<div class="upgrade-icon">${u.icon}</div>
<div class="upgrade-info">
<h3>${u.name}</h3>
<p>${u.desc}</p>
</div>
<div class="upgrade-cost">
<div class="cost-value">${format(cost)} ✦</div>
<div class="level-count">Lvl ${u.level}</div>
</div>
`;
list.appendChild(div);
}
}
function renderAchievements() {
const list = document.getElementById("achievements");
list.innerHTML = "";
for (const a of ACHIEVEMENTS) {
const unlocked = GAME.achievements.has(a.id);
const div = document.createElement("div");
div.className = "achievement " + (unlocked ? "unlocked" : "");
div.title = a.desc;
div.textContent = (unlocked ? "★ " : "☆ ") + a.name;
list.appendChild(div);
}
}
function buyUpgrade(type) {
const cost = costOf(type);
if (GAME.dust < cost) return;
GAME.dust -= cost;
GAME.upgrades[type].level++;
recalcStats();
updateUI();
checkAchievements();
spawnFloatingText("-" + format(cost), null, false, true);
}
function addDust(amount, x, y) {
GAME.dust += amount;
GAME.totalDust += amount;
updateUI();
spawnFloatingText("+" + format(amount), x, y);
checkAchievements();
}
function clickCore(e) {
clicks++;
const core = document.getElementById("core");
core.classList.remove("pulse");
void core.offsetWidth;
core.classList.add("pulse");
addDust(GAME.clickPower, e.clientX, e.clientY);
spawnParticles(e.clientX, e.clientY);
}
document.getElementById("core").addEventListener("click", clickCore);
document.getElementById("core").addEventListener("mousedown", clickCore);
function spawnFloatingText(text, x, y, isCost = false) {
const el = document.createElement("div");
el.className = "floating" + (isCost ? "" : "");
el.textContent = text;
if (isCost) el.style.color = "var(--red)";
if (x == null || y == null) {
const rect = document.getElementById("dust-display").getBoundingClientRect();
x = rect.left + rect.width / 2;
y = rect.top;
}
el.style.left = x + "px";
el.style.top = y + "px";
document.body.appendChild(el);
setTimeout(() => el.remove(), 1000);
}
function spawnParticles(x, y) {
const count = 8 + Math.floor(Math.random() * 6);
for (let i = 0; i < count; i++) {
const p = document.createElement("div");
p.className = "particle";
const size = 3 + Math.random() * 5;
p.style.width = size + "px";
p.style.height = size + "px";
p.style.left = x + "px";
p.style.top = y + "px";
const angle = Math.random() * Math.PI * 2;
const dist = 60 + Math.random() * 80;
p.style.setProperty("--tx", Math.cos(angle) * dist + "px");
p.style.setProperty("--ty", Math.sin(angle) * dist + "px");
document.body.appendChild(p);
setTimeout(() => p.remove(), 800);
}
}
function checkAchievements() {
for (const a of ACHIEVEMENTS) {
if (!GAME.achievements.has(a.id) && a.check()) {
GAME.achievements.add(a.id);
showToast("Achievement Unlocked", a.name);
}
}
}
function showToast(title, msg) {
const area = document.getElementById("toast-area");
const toast = document.createElement("div");
toast.className = "toast";
toast.innerHTML = `<strong>${title}</strong>${msg}`;
area.appendChild(toast);
setTimeout(() => toast.remove(), 3000);
}
function prestige() {
const target = prestigeTarget();
if (GAME.dust < target) return;
const newSupernovas = Math.max(1, Math.floor(Math.log2(GAME.dust / PRESTIGE_BASE_TARGET) + 1 - GAME.prestige));
const ok = confirm(`Collapse your universe and gain ${format(newSupernovas)} Supernova${newSupernovas > 1 ? "s" : ""}? All stardust and upgrades will reset, but prestige multiplier becomes x${format(Math.pow(2, GAME.prestige + newSupernovas))}.`);
if (!ok) return;
GAME.prestige += newSupernovas;
GAME.dust = 0;
GAME.clickPower = 1;
GAME.autoDust = 0;
for (const u of Object.values(GAME.upgrades)) {
u.level = 0;
}
recalcStats();
updateUI();
showToast("Supernova!", `Gained ${format(newSupernovas)} Supernova${newSupernovas > 1 ? "s" : ""}`);
checkAchievements();
document.body.style.animation = "none";
void document.body.offsetWidth;
}
function gameLoop() {
const now = Date.now();
const dt = (now - lastTick) / 1000;
lastTick = now;
if (GAME.autoDust > 0) {
addDust(GAME.autoDust * dt);
}
updateUI();
requestAnimationFrame(gameLoop);
}
const NEWS = [
"A distant star flickers with possibility.",
"The nebula hums with ancient energy.",
"Your collectors orbit a newborn pulsar.",
"Stardust tastes like forgotten dreams.",
"The universe expands one click at a time.",
"Comets deposit fresh cosmic dust in your wake.",
"A black wave salutes your growing empire.",
"Galaxies whisper your name.",
"Entropy decreases... locally.",
"You are become stardust, collector of worlds."
];
let newsIndex = 0;
setInterval(() => {
document.getElementById("news").innerHTML = `<span>${NEWS[newsIndex]}</span>`;
newsIndex = (newsIndex + 1) % NEWS.length;
}, 6000);
function createBackgroundStars() {
const container = document.getElementById("stars");
for (let i = 0; i < 120; i++) {
const s = document.createElement("div");
s.className = "star";
s.style.left = Math.random() * 100 + "%";
s.style.top = Math.random() * 100 + "%";
s.style.width = s.style.height = Math.random() * 2 + 1 + "px";
s.style.animationDelay = Math.random() * 3 + "s";
container.appendChild(s);
}
}
function serialise() {
return btoa(JSON.stringify({
dust: GAME.dust,
totalDust: GAME.totalDust,
prestige: GAME.prestige,
upgrades: GAME.upgrades,
achievements: Array.from(GAME.achievements),
clicks: clicks,
startTime: GAME.startTime
}));
}
function deserialise(str) {
const data = JSON.parse(atob(str));
GAME.dust = data.dust ?? 0;
GAME.totalDust = data.totalDust ?? 0;
GAME.prestige = data.prestige ?? 0;
GAME.achievements = new Set(data.achievements ?? []);
clicks = data.clicks ?? 0;
GAME.startTime = data.startTime ?? Date.now();
if (data.upgrades) {
for (const [k, v] of Object.entries(data.upgrades)) {
if (GAME.upgrades[k]) GAME.upgrades[k].level = v.level ?? 0;
}
}
recalcStats();
updateUI();
}
function saveGame() {
localStorage.setItem("stardust_save", serialise());
showToast("Saved", "Game saved to browser storage.");
}
function loadGame() {
const s = localStorage.getItem("stardust_save");
if (s) {
deserialise(s);
showToast("Loaded", "Welcome back, traveler.");
} else {
showToast("No Save", "No save data found.");
}
}
function exportSave() {
const code = serialise();
navigator.clipboard.writeText(code);
showToast("Exported", "Save code copied to clipboard.");
}
function importSave() {
const code = prompt("Paste your save code:");
if (code) {
try {
deserialise(code);
showToast("Imported", "Save loaded successfully.");
} catch (e) {
alert("Invalid save code.");
}
}
}
function resetGame() {
if (!confirm("Permanently reset everything?")) return;
GAME.dust = 0;
GAME.totalDust = 0;
GAME.prestige = 0;
GAME.achievements = new Set();
clicks = 0;
for (const u of Object.values(GAME.upgrades)) u.level = 0;
recalcStats();
updateUI();
localStorage.removeItem("stardust_save");
}
window.addEventListener("beforeunload", saveGame);
window.addEventListener("keydown", e => {
if (e.code === "Space") {
e.preventDefault();
const rect = document.getElementById("core").getBoundingClientRect();
clickCore({ clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2 });
}
});
createBackgroundStars();
recalcStats();
updateUI();
gameLoop();
loadGame();
</script>
</body>
</html>