Kimi K2.7 Code

MoonshotJune 2026

What it wrote

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Stardust Collector</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        :root {
            --bg-dark: #0a0a12;
            --bg-panel: rgba(20, 20, 35, 0.85);
            --accent: #00d4ff;
            --accent-glow: rgba(0, 212, 255, 0.4);
            --gold: #ffd700;
            --gold-glow: rgba(255, 215, 0, 0.4);
            --purple: #b347ff;
            --purple-glow: rgba(179, 71, 255, 0.4);
            --green: #00ff88;
            --red: #ff4757;
            --text: #e6e6ff;
            --text-dim: #8888aa;
        }

        body {
            font-family: 'Segoe UI', system-ui, sans-serif;
            background: radial-gradient(ellipse at bottom, #1b1b3a 0%, #090913 100%);
            color: var(--text);
            min-height: 100vh;
            overflow-x: hidden;
            user-select: none;
        }

        #stars {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 0;
        }

        .star {
            position: absolute;
            background: white;
            border-radius: 50%;
            animation: twinkle 3s infinite ease-in-out;
        }

        @keyframes twinkle {
            0%, 100% { opacity: 0.2; }
            50% { opacity: 1; }
        }

        #container {
            position: relative;
            z-index: 1;
            max-width: 1400px;
            margin: 0 auto;
            padding: 20px;
            display: grid;
            grid-template-columns: 1fr 400px;
            gap: 20px;
        }

        @media (max-width: 900px) {
            #container {
                grid-template-columns: 1fr;
            }
        }

        .panel {
            background: var(--bg-panel);
            border: 1px solid rgba(255, 255, 255, 0.08);
            border-radius: 20px;
            padding: 24px;
            backdrop-filter: blur(12px);
            box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
        }

        h1 {
            font-size: 2.2rem;
            background: linear-gradient(135deg, var(--accent), var(--purple));
            -webkit-background-clip: text;
            -webkit-text-fill-color: transparent;
            background-clip: text;
            margin-bottom: 6px;
            letter-spacing: -0.5px;
        }

        .tagline {
            color: var(--text-dim);
            font-size: 0.95rem;
            margin-bottom: 20px;
        }

        .stat-grid {
            display: grid;
            grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
            gap: 12px;
            margin-bottom: 24px;
        }

        .stat-box {
            background: rgba(255, 255, 255, 0.03);
            border-radius: 12px;
            padding: 14px;
            border: 1px solid rgba(255, 255, 255, 0.05);
        }

        .stat-label {
            font-size: 0.75rem;
            color: var(--text-dim);
            text-transform: uppercase;
            letter-spacing: 1px;
            margin-bottom: 6px;
        }

        .stat-value {
            font-size: 1.4rem;
            font-weight: 700;
            color: var(--accent);
            text-shadow: 0 0 12px var(--accent-glow);
        }

        .stat-value.gold {
            color: var(--gold);
            text-shadow: 0 0 12px var(--gold-glow);
        }

        .stat-value.purple {
            color: var(--purple);
            text-shadow: 0 0 12px var(--purple-glow);
        }

        #click-zone {
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            min-height: 320px;
            position: relative;
        }

        #core {
            width: 180px;
            height: 180px;
            border-radius: 50%;
            background: radial-gradient(circle at 30% 30%, #4de8ff, #0099cc 40%, #003d52 100%);
            box-shadow:
                0 0 60px var(--accent-glow),
                inset 0 0 40px rgba(255, 255, 255, 0.15);
            cursor: pointer;
            position: relative;
            transition: transform 0.08s ease-out, box-shadow 0.2s;
            display: flex;
            align-items: center;
            justify-content: center;
            font-size: 3rem;
        }

        #core:hover {
            transform: scale(1.05);
            box-shadow:
                0 0 80px var(--accent-glow),
                inset 0 0 40px rgba(255, 255, 255, 0.2);
        }

        #core:active {
            transform: scale(0.92);
        }

        #core.pulse {
            animation: corePulse 0.4s ease-out;
        }

        @keyframes corePulse {
            0% { transform: scale(0.92); box-shadow: 0 0 100px var(--accent-glow); }
            50% { transform: scale(1.12); box-shadow: 0 0 140px var(--accent-glow); }
            100% { transform: scale(1); }
        }

        .click-hint {
            margin-top: 18px;
            color: var(--text-dim);
            font-size: 0.9rem;
        }

        .upgrade-section {
            margin-bottom: 22px;
        }

        .section-title {
            font-size: 1.1rem;
            color: var(--gold);
            margin-bottom: 12px;
            display: flex;
            align-items: center;
            gap: 8px;
        }

        .upgrade-list {
            display: flex;
            flex-direction: column;
            gap: 10px;
        }

        .upgrade {
            background: rgba(255, 255, 255, 0.03);
            border: 1px solid rgba(255, 255, 255, 0.08);
            border-radius: 14px;
            padding: 14px;
            display: grid;
            grid-template-columns: 48px 1fr auto;
            gap: 14px;
            align-items: center;
            cursor: pointer;
            transition: background 0.15s, border-color 0.15s, transform 0.1s;
            position: relative;
            overflow: hidden;
        }

        .upgrade:hover:not(.locked) {
            background: rgba(255, 255, 255, 0.07);
            border-color: rgba(255, 255, 255, 0.15);
        }

        .upgrade:active:not(.locked) {
            transform: scale(0.98);
        }

        .upgrade.locked {
            opacity: 0.5;
            cursor: not-allowed;
        }

        .upgrade.affordable:not(.locked) {
            border-color: rgba(0, 255, 136, 0.3);
            box-shadow: 0 0 20px rgba(0, 255, 136, 0.08);
        }

        .upgrade-icon {
            width: 48px;
            height: 48px;
            border-radius: 12px;
            display: flex;
            align-items: center;
            justify-content: center;
            font-size: 1.5rem;
            background: rgba(0, 212, 255, 0.1);
        }

        .upgrade-info h3 {
            font-size: 0.95rem;
            margin-bottom: 3px;
        }

        .upgrade-info p {
            font-size: 0.8rem;
            color: var(--text-dim);
            line-height: 1.3;
        }

        .upgrade-cost {
            text-align: right;
            min-width: 80px;
        }

        .cost-value {
            font-weight: 700;
            color: var(--red);
            font-size: 0.95rem;
        }

        .upgrade.affordable .cost-value {
            color: var(--green);
        }

        .level-count {
            font-size: 0.75rem;
            color: var(--text-dim);
            margin-top: 2px;
        }

        .progress-bar {
            height: 6px;
            background: rgba(255, 255, 255, 0.05);
            border-radius: 3px;
            overflow: hidden;
            margin-top: 6px;
        }

        .progress-fill {
            height: 100%;
            background: linear-gradient(90deg, var(--accent), var(--purple));
            transition: width 0.4s ease-out;
            box-shadow: 0 0 10px var(--accent-glow);
        }

        #prestige-bar {
            background: rgba(255, 215, 0, 0.08);
            border: 1px solid rgba(255, 215, 0, 0.2);
        }

        #prestige-btn {
            width: 100%;
            padding: 14px;
            border: none;
            border-radius: 14px;
            background: linear-gradient(135deg, #ffaa00, #ff6b35);
            color: #1a0f00;
            font-weight: 800;
            font-size: 1rem;
            cursor: pointer;
            transition: transform 0.1s, box-shadow 0.2s;
            margin-top: 10px;
        }

        #prestige-btn:hover:not(:disabled) {
            transform: translateY(-2px);
            box-shadow: 0 8px 24px var(--gold-glow);
        }

        #prestige-btn:disabled {
            opacity: 0.4;
            cursor: not-allowed;
        }

        .achievements {
            display: flex;
            flex-wrap: wrap;
            gap: 8px;
        }

        .achievement {
            background: rgba(255, 255, 255, 0.03);
            border: 1px solid rgba(255, 255, 255, 0.08);
            border-radius: 10px;
            padding: 8px 12px;
            font-size: 0.8rem;
            color: var(--text-dim);
            transition: all 0.3s;
        }

        .achievement.unlocked {
            color: var(--gold);
            border-color: rgba(255, 215, 0, 0.3);
            box-shadow: 0 0 12px var(--gold-glow);
            background: rgba(255, 215, 0, 0.08);
        }

        .floating {
            position: fixed;
            pointer-events: none;
            font-weight: 800;
            font-size: 1.2rem;
            color: var(--accent);
            text-shadow: 0 0 10px var(--accent-glow);
            animation: floatUp 1s ease-out forwards;
            z-index: 100;
        }

        .floating.gold {
            color: var(--gold);
            text-shadow: 0 0 10px var(--gold-glow);
        }

        @keyframes floatUp {
            0% {
                opacity: 1;
                transform: translateY(0) scale(1);
            }
            100% {
                opacity: 0;
                transform: translateY(-90px) scale(1.3);
            }
        }

        .particle {
            position: fixed;
            pointer-events: none;
            border-radius: 50%;
            background: var(--accent);
            box-shadow: 0 0 8px var(--accent-glow);
            animation: particleFly 0.8s ease-out forwards;
            z-index: 99;
        }

        @keyframes particleFly {
            0% {
                opacity: 1;
                transform: translate(0, 0) scale(1);
            }
            100% {
                opacity: 0;
                transform: translate(var(--tx), var(--ty)) scale(0.2);
            }
        }

        #toast-area {
            position: fixed;
            bottom: 24px;
            right: 24px;
            display: flex;
            flex-direction: column;
            gap: 10px;
            z-index: 101;
        }

        .toast {
            background: rgba(20, 20, 35, 0.95);
            border: 1px solid rgba(0, 212, 255, 0.3);
            border-radius: 12px;
            padding: 14px 18px;
            color: var(--text);
            box-shadow: 0 8px 24px rgba(0, 0, 0, 0.4);
            animation: toastIn 0.4s ease-out, toastOut 0.4s ease-in 2.6s forwards;
            min-width: 240px;
        }

        .toast strong {
            color: var(--gold);
            display: block;
            margin-bottom: 3px;
        }

        @keyframes toastIn {
            from { opacity: 0; transform: translateX(40px); }
            to { opacity: 1; transform: translateX(0); }
        }

        @keyframes toastOut {
            to { opacity: 0; transform: translateX(40px); }
        }

        #save-controls {
            display: flex;
            gap: 10px;
            flex-wrap: wrap;
        }

        #save-controls button {
            padding: 10px 16px;
            background: rgba(255, 255, 255, 0.06);
            border: 1px solid rgba(255, 255, 255, 0.1);
            border-radius: 10px;
            color: var(--text);
            cursor: pointer;
            transition: background 0.15s;
            font-size: 0.85rem;
        }

        #save-controls button:hover {
            background: rgba(255, 255, 255, 0.12);
        }

        .compact-stats {
            display: flex;
            gap: 12px;
            flex-wrap: wrap;
            font-size: 0.8rem;
            color: var(--text-dim);
            margin-top: 10px;
        }

        .news-ticker {
            background: rgba(0, 0, 0, 0.25);
            border-radius: 10px;
            padding: 10px 14px;
            margin-top: 16px;
            font-size: 0.85rem;
            color: var(--text-dim);
            min-height: 40px;
        }

        .news-ticker span {
            color: var(--accent);
        }
    </style>
</head>
<body>
    <div id="stars"></div>
    <div id="toast-area"></div>

    <div id="container">
        <div class="main-column">
            <div class="panel">
                <h1>Stardust Collector</h1>
                <p class="tagline">Tap the cosmic core. Expand across the galaxy.</p>
                <div class="stat-grid">
                    <div class="stat-box">
                        <div class="stat-label">Stardust</div>
                        <div class="stat-value" id="dust-display">0</div>
                    </div>
                    <div class="stat-box">
                        <div class="stat-label">Per Click</div>
                        <div class="stat-value" id="click-display">1</div>
                    </div>
                    <div class="stat-box">
                        <div class="stat-label">Per Second</div>
                        <div class="stat-value" id="auto-display">0</div>
                    </div>
                    <div class="stat-box">
                        <div class="stat-label">Multiplier</div>
                        <div class="stat-value purple" id="multiplier-display">x1</div>
                    </div>
                    <div class="stat-box">
                        <div class="stat-label">Supernovas</div>
                        <div class="stat-value gold" id="prestige-display">0</div>
                    </div>
                    <div class="stat-box">
                        <div class="stat-label">Total Dust</div>
                        <div class="stat-value" id="total-display">0</div>
                    </div>
                </div>

                <div id="click-zone">
                    <div id="core">✦</div>
                    <p class="click-hint">Click the core to harvest stardust</p>
                </div>

                <div class="news-ticker" id="news">Welcome to the cosmos, traveler.</div>

                <div style="margin-top:20px">
                    <div class="section-title">⚙ Controls</div>
                    <div id="save-controls">
                        <button onclick="saveGame()">Save</button>
                        <button onclick="loadGame()">Load</button>
                        <button onclick="exportSave()">Export</button>
                        <button onclick="importSave()">Import</button>
                        <button onclick="resetGame()" style="color:var(--red)">Reset</button>
                    </div>
                </div>
            </div>
        </div>

        <div class="side-column">
            <div class="panel">
                <div class="section-title">⬆ Upgrades</div>
                <div class="upgrade-list" id="upgrades"></div>
            </div>

            <div class="panel" id="prestige-panel" style="margin-top:20px">
                <div class="section-title">☀ Prestige</div>
                <p style="font-size:0.85rem;color:var(--text-dim);margin-bottom:10px">
                    Collapse your universe into a Supernova at <span id="prestige-threshold">1M</span> stardust. Each Supernova grants a permanent ×2 production multiplier.
                </p>
                <div class="stat-box" style="margin-bottom:10px">
                    <div class="stat-label">Progress to next Supernova</div>
                    <div class="stat-value" id="prestige-progress">0 / 1M</div>
                    <div class="progress-bar">
                        <div class="progress-fill" id="prestige-fill" style="width:0%"></div>
                    </div>
                </div>
                <button id="prestige-btn" onclick="prestige()" disabled>Collapse Universe</button>
            </div>

            <div class="panel" style="margin-top:20px">
                <div class="section-title">🏆 Achievements</div>
                <div class="achievements" id="achievements"></div>
            </div>
        </div>
    </div>

    <script>
        const GAME = {
            dust: 0,
            totalDust: 0,
            clickPower: 1,
            autoDust: 0,
            prestige: 0,
            multiplier: 1,
            startTime: Date.now(),
            achievements: new Set(),
            upgrades: {
                cursor: { name: "Stellar Cursor", icon: "👆", desc: "+1 stardust per click", base: 10, level: 0, type: "click" },
                collector: { name: "Dust Collector", icon: "🤖", desc: "+1 stardust per second", base: 50, level: 0, type: "auto" },
                beacon: { name: "Star Beacon", icon: "🗼", desc: "+5 stardust per second", base: 250, level: 0, type: "auto5" },
                shrine: { name: "Moon Shrine", icon: "🌙", desc: "+15 stardust per second", base: 1200, level: 0, type: "auto15" },
                galaxy: { name: "Mini Galaxy", icon: "🌌", desc: "+50 stardust per second", base: 6000, level: 0, type: "auto50" },
                singularity: { name: "Singularity", icon: "⚫", desc: "×1.5 click power", base: 10000, level: 0, type: "clickMult" },
                nova: { name: "Nova Engine", icon: "💥", desc: "×1.5 stardust per second", base: 25000, level: 0, type: "autoMult" }
            }
        };

        const ACHIEVEMENTS = [
            { id: "first_click", name: "First Spark", desc: "Click once", check: () => GAME.totalDust >= 1 },
            { id: "hundred", name: "Centurion", desc: "Earn 100 stardust", check: () => GAME.totalDust >= 100 },
            { id: "thousand", name: "Starlord", desc: "Earn 1,000 stardust", check: () => GAME.totalDust >= 1000 },
            { id: "million", name: "Galactic", desc: "Earn 1,000,000 stardust", check: () => GAME.totalDust >= 1000000 },
            { id: "billion", name: "Universal", desc: "Earn 1,000,000,000 stardust", check: () => GAME.totalDust >= 1000000000 },
            { id: "collector", name: "Automation", desc: "Buy a Dust Collector", check: () => GAME.upgrades.collector.level >= 1 },
            { id: "hoarder", name: "Hoarder", desc: "Own 10 upgrades", check: () => totalUpgradeLevels() >= 10 },
            { id: "prestige1", name: "Rebirth", desc: "Trigger a Supernova", check: () => GAME.prestige >= 1 },
            { id: "clicker", name: "Rapid Fire", desc: "Click 100 times", check: () => clicks >= 100 }
        ];

        let clicks = 0;
        const PRESTIGE_BASE_TARGET = 1000000;
        let lastTick = Date.now();

        function totalUpgradeLevels() {
            return Object.values(GAME.upgrades).reduce((a, u) => a + u.level, 0);
        }

        function format(n) {
            if (n < 1000) return Math.floor(n).toString();
            const suffixes = ["", "K", "M", "B", "T", "Qa", "Qi", "Sx", "Sp", "Oc", "No", "Dc"];
            const tier = Math.floor(Math.log10(n) / 3);
            const scaled = n / Math.pow(10, tier * 3);
            return scaled.toFixed(2) + suffixes[Math.min(tier, suffixes.length - 1)];
        }

        function costOf(type) {
            const u = GAME.upgrades[type];
            return Math.floor(u.base * Math.pow(1.18, u.level));
        }

        function prestigeTarget() {
            return PRESTIGE_BASE_TARGET * Math.pow(10, GAME.prestige);
        }

        function recalcStats() {
            let click = 1 + GAME.upgrades.cursor.level;
            let auto =
                GAME.upgrades.collector.level * 1 +
                GAME.upgrades.beacon.level * 5 +
                GAME.upgrades.shrine.level * 15 +
                GAME.upgrades.galaxy.level * 50;

            click *= Math.pow(1.5, GAME.upgrades.singularity.level);
            auto *= Math.pow(1.5, GAME.upgrades.nova.level);

            GAME.multiplier = Math.pow(2, GAME.prestige);
            GAME.clickPower = click * GAME.multiplier;
            GAME.autoDust = auto * GAME.multiplier;
        }

        function updateUI() {
            document.getElementById("dust-display").textContent = format(GAME.dust);
            document.getElementById("click-display").textContent = format(GAME.clickPower);
            document.getElementById("auto-display").textContent = format(GAME.autoDust);
            document.getElementById("multiplier-display").textContent = "x" + format(GAME.multiplier);
            document.getElementById("prestige-display").textContent = GAME.prestige;
            document.getElementById("total-display").textContent = format(GAME.totalDust);

            const target = prestigeTarget();
            document.getElementById("prestige-threshold").textContent = format(target);
            document.getElementById("prestige-progress").textContent = format(Math.min(GAME.dust, target)) + " / " + format(target);
            document.getElementById("prestige-fill").style.width = Math.min(100, (GAME.dust / target) * 100) + "%";

            const btn = document.getElementById("prestige-btn");
            if (GAME.dust >= target) {
                btn.disabled = false;
                btn.textContent = "Collapse for " + format(Math.floor(Math.log2(GAME.dust / PRESTIGE_BASE_TARGET) + 1 - GAME.prestige)) + " Supernovas";
            } else {
                btn.disabled = true;
                btn.textContent = "Collapse Universe";
            }

            renderUpgrades();
            renderAchievements();
        }

        function renderUpgrades() {
            const list = document.getElementById("upgrades");
            list.innerHTML = "";
            for (const [key, u] of Object.entries(GAME.upgrades)) {
                const cost = costOf(key);
                const affordable = GAME.dust >= cost;
                const div = document.createElement("div");
                div.className = "upgrade " + (affordable ? "affordable" : "") + (u.level === 0 && !affordable ? "" : "");
                div.onclick = () => buyUpgrade(key);
                div.innerHTML = `
                    <div class="upgrade-icon">${u.icon}</div>
                    <div class="upgrade-info">
                        <h3>${u.name}</h3>
                        <p>${u.desc}</p>
                    </div>
                    <div class="upgrade-cost">
                        <div class="cost-value">${format(cost)} ✦</div>
                        <div class="level-count">Lvl ${u.level}</div>
                    </div>
                `;
                list.appendChild(div);
            }
        }

        function renderAchievements() {
            const list = document.getElementById("achievements");
            list.innerHTML = "";
            for (const a of ACHIEVEMENTS) {
                const unlocked = GAME.achievements.has(a.id);
                const div = document.createElement("div");
                div.className = "achievement " + (unlocked ? "unlocked" : "");
                div.title = a.desc;
                div.textContent = (unlocked ? "★ " : "☆ ") + a.name;
                list.appendChild(div);
            }
        }

        function buyUpgrade(type) {
            const cost = costOf(type);
            if (GAME.dust < cost) return;
            GAME.dust -= cost;
            GAME.upgrades[type].level++;
            recalcStats();
            updateUI();
            checkAchievements();
            spawnFloatingText("-" + format(cost), null, false, true);
        }

        function addDust(amount, x, y) {
            GAME.dust += amount;
            GAME.totalDust += amount;
            updateUI();
            spawnFloatingText("+" + format(amount), x, y);
            checkAchievements();
        }

        function clickCore(e) {
            clicks++;
            const core = document.getElementById("core");
            core.classList.remove("pulse");
            void core.offsetWidth;
            core.classList.add("pulse");
            addDust(GAME.clickPower, e.clientX, e.clientY);
            spawnParticles(e.clientX, e.clientY);
        }

        document.getElementById("core").addEventListener("click", clickCore);
        document.getElementById("core").addEventListener("mousedown", clickCore);

        function spawnFloatingText(text, x, y, isCost = false) {
            const el = document.createElement("div");
            el.className = "floating" + (isCost ? "" : "");
            el.textContent = text;
            if (isCost) el.style.color = "var(--red)";
            if (x == null || y == null) {
                const rect = document.getElementById("dust-display").getBoundingClientRect();
                x = rect.left + rect.width / 2;
                y = rect.top;
            }
            el.style.left = x + "px";
            el.style.top = y + "px";
            document.body.appendChild(el);
            setTimeout(() => el.remove(), 1000);
        }

        function spawnParticles(x, y) {
            const count = 8 + Math.floor(Math.random() * 6);
            for (let i = 0; i < count; i++) {
                const p = document.createElement("div");
                p.className = "particle";
                const size = 3 + Math.random() * 5;
                p.style.width = size + "px";
                p.style.height = size + "px";
                p.style.left = x + "px";
                p.style.top = y + "px";
                const angle = Math.random() * Math.PI * 2;
                const dist = 60 + Math.random() * 80;
                p.style.setProperty("--tx", Math.cos(angle) * dist + "px");
                p.style.setProperty("--ty", Math.sin(angle) * dist + "px");
                document.body.appendChild(p);
                setTimeout(() => p.remove(), 800);
            }
        }

        function checkAchievements() {
            for (const a of ACHIEVEMENTS) {
                if (!GAME.achievements.has(a.id) && a.check()) {
                    GAME.achievements.add(a.id);
                    showToast("Achievement Unlocked", a.name);
                }
            }
        }

        function showToast(title, msg) {
            const area = document.getElementById("toast-area");
            const toast = document.createElement("div");
            toast.className = "toast";
            toast.innerHTML = `<strong>${title}</strong>${msg}`;
            area.appendChild(toast);
            setTimeout(() => toast.remove(), 3000);
        }

        function prestige() {
            const target = prestigeTarget();
            if (GAME.dust < target) return;
            const newSupernovas = Math.max(1, Math.floor(Math.log2(GAME.dust / PRESTIGE_BASE_TARGET) + 1 - GAME.prestige));
            const ok = confirm(`Collapse your universe and gain ${format(newSupernovas)} Supernova${newSupernovas > 1 ? "s" : ""}? All stardust and upgrades will reset, but prestige multiplier becomes x${format(Math.pow(2, GAME.prestige + newSupernovas))}.`);
            if (!ok) return;

            GAME.prestige += newSupernovas;
            GAME.dust = 0;
            GAME.clickPower = 1;
            GAME.autoDust = 0;
            for (const u of Object.values(GAME.upgrades)) {
                u.level = 0;
            }
            recalcStats();
            updateUI();
            showToast("Supernova!", `Gained ${format(newSupernovas)} Supernova${newSupernovas > 1 ? "s" : ""}`);
            checkAchievements();
            document.body.style.animation = "none";
            void document.body.offsetWidth;
        }

        function gameLoop() {
            const now = Date.now();
            const dt = (now - lastTick) / 1000;
            lastTick = now;
            if (GAME.autoDust > 0) {
                addDust(GAME.autoDust * dt);
            }
            updateUI();
            requestAnimationFrame(gameLoop);
        }

        const NEWS = [
            "A distant star flickers with possibility.",
            "The nebula hums with ancient energy.",
            "Your collectors orbit a newborn pulsar.",
            "Stardust tastes like forgotten dreams.",
            "The universe expands one click at a time.",
            "Comets deposit fresh cosmic dust in your wake.",
            "A black wave salutes your growing empire.",
            "Galaxies whisper your name.",
            "Entropy decreases... locally.",
            "You are become stardust, collector of worlds."
        ];
        let newsIndex = 0;
        setInterval(() => {
            document.getElementById("news").innerHTML = `<span>${NEWS[newsIndex]}</span>`;
            newsIndex = (newsIndex + 1) % NEWS.length;
        }, 6000);

        function createBackgroundStars() {
            const container = document.getElementById("stars");
            for (let i = 0; i < 120; i++) {
                const s = document.createElement("div");
                s.className = "star";
                s.style.left = Math.random() * 100 + "%";
                s.style.top = Math.random() * 100 + "%";
                s.style.width = s.style.height = Math.random() * 2 + 1 + "px";
                s.style.animationDelay = Math.random() * 3 + "s";
                container.appendChild(s);
            }
        }

        function serialise() {
            return btoa(JSON.stringify({
                dust: GAME.dust,
                totalDust: GAME.totalDust,
                prestige: GAME.prestige,
                upgrades: GAME.upgrades,
                achievements: Array.from(GAME.achievements),
                clicks: clicks,
                startTime: GAME.startTime
            }));
        }

        function deserialise(str) {
            const data = JSON.parse(atob(str));
            GAME.dust = data.dust ?? 0;
            GAME.totalDust = data.totalDust ?? 0;
            GAME.prestige = data.prestige ?? 0;
            GAME.achievements = new Set(data.achievements ?? []);
            clicks = data.clicks ?? 0;
            GAME.startTime = data.startTime ?? Date.now();
            if (data.upgrades) {
                for (const [k, v] of Object.entries(data.upgrades)) {
                    if (GAME.upgrades[k]) GAME.upgrades[k].level = v.level ?? 0;
                }
            }
            recalcStats();
            updateUI();
        }

        function saveGame() {
            localStorage.setItem("stardust_save", serialise());
            showToast("Saved", "Game saved to browser storage.");
        }

        function loadGame() {
            const s = localStorage.getItem("stardust_save");
            if (s) {
                deserialise(s);
                showToast("Loaded", "Welcome back, traveler.");
            } else {
                showToast("No Save", "No save data found.");
            }
        }

        function exportSave() {
            const code = serialise();
            navigator.clipboard.writeText(code);
            showToast("Exported", "Save code copied to clipboard.");
        }

        function importSave() {
            const code = prompt("Paste your save code:");
            if (code) {
                try {
                    deserialise(code);
                    showToast("Imported", "Save loaded successfully.");
                } catch (e) {
                    alert("Invalid save code.");
                }
            }
        }

        function resetGame() {
            if (!confirm("Permanently reset everything?")) return;
            GAME.dust = 0;
            GAME.totalDust = 0;
            GAME.prestige = 0;
            GAME.achievements = new Set();
            clicks = 0;
            for (const u of Object.values(GAME.upgrades)) u.level = 0;
            recalcStats();
            updateUI();
            localStorage.removeItem("stardust_save");
        }

        window.addEventListener("beforeunload", saveGame);
        window.addEventListener("keydown", e => {
            if (e.code === "Space") {
                e.preventDefault();
                const rect = document.getElementById("core").getBoundingClientRect();
                clickCore({ clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2 });
            }
        });

        createBackgroundStars();
        recalcStats();
        updateUI();
        gameLoop();
        loadGame();
    </script>
</body>
</html>